Module UXS-3801:
Game Production
Game Production 2024-25
UXS-3801
2024-25
School Of Computer Science And Electronic Engineering
Module - Semester 2
20 credits
Module Organiser:
Peter Butcher
Overview
- Interdisciplinary development
- Design models and processes
- Structure of the game industry
- Business and entrepreneurial models
- Business planning
- Teamwork & Tools for team management
- Intellectual property rights
- Indie Game production
Assessment Strategy
-threshold -Threshold (D- to D+) Knowledge of key areas/principles only * Weaknesses in understanding of main areas * Limited evidence of background study No original interpretation * Only major links between topics are described * Limited problem solving * Many weaknesses in presentation and accuracy
-good -Good (C- to B+) Strong knowledge of key areas/principles Understanding of theoretical underpinnings* Evidence of background study * Limited original interpretation * Well known links between topics are described * Problems addressed by existing methods/approaches * Good presentation with accurate communication
-excellent -__Excellent (A- to A*)__ Comprehensive knowledge * Detailed understanding * Extensive background study * Original interpretation * New links between topics are developed * New approach to a problem * Excellent presentation with very accurate communication
Learning Outcomes
- Develop a business plan for a game start-up that includes a value proposition, business structure and revenue stream
- Ideate, critically evaluate, and communicate design and production options, values and affordances
- Identify intellectual property issues, prevent infringement of other's intellectual property rights, and critical evaluate options for protecting IP and commercialisation
- Make design decisions that reflect critical understanding of the interaction of gameplay, narrative, and aesthetic elements of video games
- Research and evaluate funding pathways and investment potential for a game design
- Work effectively as part of a creative team and provide constructive evaluations of the performance of that team and its members
Assessment method
Group Presentation
Assessment type
Summative
Description
Product pitch including business plan, playable level and crowdsourcing campaign
Weighting
60%
Due date
05/05/2023
Assessment method
Logbook Or Portfolio
Assessment type
Summative
Description
Group Progress Reports
Weighting
40%
Due date
05/05/2023