Module ICE-2704:
Game Development
Game Development 2024-25
ICE-2704
2024-25
School Of Computer Science And Electronic Engineering
Module - Semester 2
20 credits
Module Organiser:
Josh Davies
Overview
Students develop a professional portfolio that includes the design, development and production of two video game levels to meet a professional brief. Weekly seminars introduce students to level design principles and methods, as well as methods of game development project planning such as agile and scrum. Students complete much of the design work off-line in the seminars, but weekly workshops will allow students opportunities to apply design ideas using industry-standard software.
Assessment Strategy
-threshold -Equivalent to 40% Knowledge of key areas/principles only * Weaknesses in understanding of main areas * Limited evidence of background study No original interpretation * Only major links between topics are described * Limited problem solving * Many weaknesses in presentation and accuracy -good --Equivalent to the range 60%-69% Strong knowledge of key areas/principles Understanding of theoretical underpinnings Evidence of background study * Limited original interpretation * Well known links between topics are described * Problems addressed by existing methods/approaches * Good presentation with accurate communication -excellent -Equivalent to the range 70%+ Comprehensive knowledge * Detailed understanding * Extensive background study * Original interpretation * New links between topics are developed * New approach to a problem * Excellent presentation with very accurate communication
Learning Outcomes
- Create actors and levels in a digital environment
- Present work and self professionally on-line
- Produce a playable game prototype
- Research and critique sources for design of narrative, landscape, gameplay, character and genre
- Work effectively in a game engine using key production processes and professional practices relevant to the game industry
Assessment method
Demonstration/Practice
Assessment type
Summative
Description
Crowdfunding Proposal
Weighting
40%
Due date
09/05/2025
Assessment method
Logbook Or Portfolio
Assessment type
Summative
Description
Game Testing Portfolio
Weighting
60%
Due date
20/04/2025