Module ICE-1801:
Game Design 1
Game Design 1 2024-25
ICE-1801
2024-25
School of Computer Science & Engineering
Module - Semester 2
20 credits
Module Organiser:
Llyr Ap Cenydd
Overview
Each week new techniques and principles are introduced during weekly seminar sessions, illustrated both by instructional explanations of the theory and through critical review of real-world examples. A regular series of animation challenges are provided which allow students to experiment with these techniques and principles and to develop their knowledge of the wide range of potential narrative and gameplay strategies. Students present work from the game challenges in an online portfolio that includes the game and a short reflective piece. Feedback from these occurs regularly throughout the semester, and the student chooses one piece to develop further.
Assessment Strategy
-Threshold - Equivalent to 40%.Uses key areas of theory or knowledge to meet the Learning Outcomes of the module. Is able to formulate an appropriate solution to accurately solve tasks and questions. Can identify individual aspects, but lacks an awareness of links between them and the wider contexts. Outputs can be understood, but lack structure and/or coherence.
-Good - Equivalent to the range 60%-69%. Is able to analyse a task or problem to decide which aspects of theory and knowledge to apply. Solutions are of a workable quality, demonstrating understanding of underlying principles. Major themes can be linked appropriately but may not be able to extend this to individual aspects. Outputs are readily understood, with an appropriate structure but may lack sophistication.
-Excellent - Equivalent to the range 70%+. Assemble critically evaluated, relevant areas of knowledge and theory to constuct professional-level solutions to tasks and questions presented. Is able to cross-link themes and aspects to draw considered conclusions. Presents outputs in a cohesive, accurate, and efficient manner.
Learning Outcomes
- Ability to produce video game prototypes using a range of game techniques.
- Demonstrate knowledge of the range of game design genres and narratives.
- Design games using a range of software tools.
- Make creative use of game design principles.
- Understand the ludological and narrative nature of video game.
Assessment method
Report
Assessment type
Summative
Description
Outline a proposal for an indie video game.
Weighting
40%
Due date
05/05/2023
Assessment method
Coursework
Assessment type
Summative
Description
Game Prototype 3 (Gameplay).
Weighting
20%
Due date
21/04/2023
Assessment method
Coursework
Assessment type
Summative
Description
Game Prototype 2 (Physics).
Weighting
20%
Due date
17/03/2023
Assessment method
Coursework
Assessment type
Summative
Description
Game Prototype 1 (Adventure).
Weighting
20%
Due date
17/02/2023